THE USE OF GAME-BASED EDUCATIONAL TECHNOLOGIES IN INCLUSIVE EDUCATION. JournalNX - A Multidisciplinary Peer Reviewed Journal, [S. l.], v. 12, n. 5, p. 46–51, 2026. DOI: 10.26662/dmn94078. Disponível em: https://repo.journalnx.com/index.php/nx/article/view/5742. Acesso em: 21 may. 2026.