THE USE OF GAME-BASED EDUCATIONAL TECHNOLOGIES IN INCLUSIVE EDUCATION
DOI:
https://doi.org/10.26662/dmn94078Keywords:
Inclusive education, game-based learning, gamification, special educational needs, pedagogical technologies, motivation, individualization.Abstract
This article analyzes the theoretical and practical foundations of using game-based learning technologies in inclusive education environments. The study examines the effectiveness of game-based approaches for students with diverse developmental needs, methods for integrating them into the educational process, and positive pedagogical outcomes. The article presents conclusions on the use of digital games, role-playing games, simulations, and gamification elements in inclusive classrooms. The research results indicate that appropriately selected game-based methods increase the motivation of all students and individualize the learning process.
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