USE OF DIDACTIC GAME TECHNOLOGIES IN INCREASING STUDENTS' STRONG MOTIVATION TO LEARN

Main Article Content

Makhmudjonov Asrorjon Bakhromovich

Abstract

In this article, the use of didactic game technologies to increase students' strong motivation to learn is the main idea of some pedagogical technologies and is analyzed as a factor ensuring their effectiveness.

Article Details

How to Cite
Makhmudjonov Asrorjon Bakhromovich. (2023). USE OF DIDACTIC GAME TECHNOLOGIES IN INCREASING STUDENTS’ STRONG MOTIVATION TO LEARN. JournalNX - A Multidisciplinary Peer Reviewed Journal, 9(12), 366–371. Retrieved from https://repo.journalnx.com/index.php/nx/article/view/5231