USE OF DIDACTIC GAME TECHNOLOGIES IN INCREASING STUDENTS' STRONG MOTIVATION TO LEARN
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Abstract
In this article, the use of didactic game technologies to increase students' strong motivation to learn is the main idea of some pedagogical technologies and is analyzed as a factor ensuring their effectiveness.
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This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
How to Cite
Makhmudjonov Asrorjon Bakhromovich. (2023). USE OF DIDACTIC GAME TECHNOLOGIES IN INCREASING STUDENTS’ STRONG MOTIVATION TO LEARN. JournalNX - A Multidisciplinary Peer Reviewed Journal, 9(12), 366–371. Retrieved from https://repo.journalnx.com/index.php/nx/article/view/5231