USE OF DIDACTIC GAME TECHNOLOGIES IN INCREASING STUDENTS' STRONG MOTIVATION TO LEARN
Keywords:
goal, tool, pedagogy, game, images, pictures, text, work, study.Abstract
In this article, the use of didactic game technologies to increase students' strong motivation to learn is the main idea of some pedagogical technologies and is analyzed as a factor ensuring their effectiveness.
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2023-12-31
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This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
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USE OF DIDACTIC GAME TECHNOLOGIES IN INCREASING STUDENTS’ STRONG MOTIVATION TO LEARN. (2023). JournalNX - A Multidisciplinary Peer Reviewed Journal, 9(12), 366-371. https://repo.journalnx.com/index.php/nx/article/view/5231