PEDAGOGICAL SOFTWARE FOR THE USE OF DIDACTIC GAMES TO DETERMINE THE LEVEL OF MENTAL COGNITION
Keywords:
Quest, Web-quest, Educational WebQuest, joyteka, online quiz, jeopardylabs, interactive lesson, project-based education.Abstract
This article describes methods of effective use of didactic game technologies in determining the level of mental cognition by creating an informative educational environment using innovative methods in the organization of classes in secondary schools, methods of applying pedagogical software and web-quantum technologies in educational processes.
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2024-09-30
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PEDAGOGICAL SOFTWARE FOR THE USE OF DIDACTIC GAMES TO DETERMINE THE LEVEL OF MENTAL COGNITION. (2024). JournalNX - A Multidisciplinary Peer Reviewed Journal, 10(9), 39-47. https://repo.journalnx.com/index.php/nx/article/view/5447