PEDAGOGICAL SOFTWARE FOR THE USE OF DIDACTIC GAMES TO DETERMINE THE LEVEL OF MENTAL COGNITION

Authors

  • Jonibekov Doniyor Baxtiyor o‘g‘li Guliston Davlat Universiteti Tayanch Doktoranti

Keywords:

Quest, Web-quest, Educational WebQuest, joyteka, online quiz, jeopardylabs, interactive lesson, project-based education.

Abstract

This article describes methods of effective use of didactic game technologies in determining the level of mental cognition by creating an informative educational environment using innovative methods in the organization of classes in secondary schools, methods of applying pedagogical software and web-quantum technologies in educational processes.

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Published

2024-09-30

Issue

Section

Articles

How to Cite

PEDAGOGICAL SOFTWARE FOR THE USE OF DIDACTIC GAMES TO DETERMINE THE LEVEL OF MENTAL COGNITION. (2024). JournalNX - A Multidisciplinary Peer Reviewed Journal, 10(9), 39-47. https://repo.journalnx.com/index.php/nx/article/view/5447